Pathfinder Second Edition
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Wasp Swarm
Source:
Pathfinder Second Edition
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Wasp nests are made of chewed wood fibers foraged from the surrounding flora, which the wasps make into a Material similar to paper. A single wasp nest can house thousands of individuals that emerge as a massive swarm. Most swarms Attack only to protect their nest or if otherwise agitated, though druids and other Primal enchanters can bend these venomous vermin to their will—to Deadly effect.
Attributes
acrobatics
12
alignment
N
armor_class
18
charisma_modifier
-1
constitution_modifier
2
description
Wasp nests are made of chewed wood fibers foraged from the surrounding flora, which the wasps make into a material similar to paper. A single wasp nest can house thousands of individuals that emerge as a massive swarm. Most swarms attack only to protect their nest or if otherwise agitated, though druids and other primal enchanters can bend these venomous vermin to their will—to deadly effect.
While the common wasp poses little threat to a hardy adventurer aside from an uncomfortable sting, a large and aggressive swarm of these territorial insects—to say nothing of their oversized kin—can lay low an entire party of heroes. The wasps represented here are of the common variety also known as yellowjackets, but many other sorts of dangerous wasps exist, such as a Garundi variant that swarms in such great numbers that it can decimate entire villages, and the dreaded extraplanar hellwasps, which build their nests within the corpses of their victims.
Sacred Stingers
Wasps are upheld as sacred among the priesthood of the elven deity Calistria, goddess of vengeance. Some priests of Calistria summon giant wasps or wasp swarms as servitors, while a few nurture giant wasps as pets, temple guardians, or companions. Followers of Calistria, both clergy and laypeople alike, seek to emulate the wasp’s penchant for leaving stung victims alive to suffer over a long period: a fitting model for revenge.
Paralytic Poison
The poison of the giant wasp loses its potency soon after being harvested, but alchemists have learned of a way to preserve some of its properties by adding a number of harsh additives; this method makes it even deadlier.
dexterity_modifier
4
hit_points_max
45
immunities
precision, swarm mind
intelligence_modifier
-5
level
4
npc_type
Creature
perception
10
resistances
bludgeoning 7, piercing 7, slashing 3
saving_throws_fortitude
10
saving_throws_reflex
12
saving_throws_will
8
senses
darkvision
size
Large
speed
20
speed_notes
fly 40 feet
strength_modifier
-4
traits
Animal, Swarm
weaknesses
area damage 5, splash damage 5
wisdom_modifier
2
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